Ghosts of the Future: Hauntology, Premediation, and LIMBO

This paper was originally presented at Interface 2013: Creative and Critical Approaches in the Digital Humanities¬†at Carleton University in Ottawa, Canada, and eventually evolved into the first chapter of an MA thesis on gamespace and time, spectres, and hauntology in games. It’s posted here unchanged, minus a few typos, just to finally get it out there.¬† Ghosts of the Future:… Read more »