Ghosts of the Future: Hauntology, Premediation, and LIMBO
This paper was originally presented at Interface 2013: Creative and Critical Approaches in the Digital Humanities at Carleton University in Ottawa, Canada, and eventually evolved into the first chapter of an MA thesis on gamespace and time, spectres, and hauntology in games. It’s posted here unchanged, minus a few typos, just to finally get it out there. Ghosts of the Future:… Read more »